VOCALOID Job Plugins

I won’t include direct downloads for plugins that need to be purchased, but links to where you can purchase them, instead.

Phoneme Converters

English to Japanese Converter

Allows Japanese VOCALOID libraries to sing in acceptable English Won’t be as accurate as English libraries since they include only a small handful of phonemes required for English.

English to Spanish Converter for MAIKA

Allows MAIKA to sing in English, utilizing her extra phonemes.

English to Korean Converter for SeeU

Allows SeeU to sing in English, utilizing her functional extra phonemes.

Japanese to Chinese for VOCALOID CHINA libraries

Allows Chinese VOCALOID CHINA libraries such as YAN HE and Luo Tianyi to sing in acceptable Japanese.

Japanese to Spanish for MAIKA

Allows MAIKA to sing in Japanese, utilizing her extra phonemes.

Japanese to Spanish

Allows other Spanish VOCALOID libraries to sing in Japanese.

Pitchbend-Related Plugins


Lets you draw UTAU-style pitchbends.



Extracting Samples from VOCALOID Libraries

(This tutorial only works with VOCALOID versions 2 through 4.)
I’m not good at writing tutorial introductions so I’ll just jump right in. I’m also not very good at writing tutorials at all, so please point out if a section is written horribly and you can’t understand what I’m trying to say.


  • Audacity
  • A VOCALOID library (It can be legally owned, FE, AE or whatever. The format doesn’t change)
  • Probably a Windows computer or Mac since those are the only OSes you can get VOCALOID on
  • a brain

here’s where the real tutorial starts
Open Audacity, and go to File > Import > Import Raw… and locate whichever library you want to extract samples from, and open that library’s *.DDB file. (On Windows, I believe all installed libraries are in C:\Program Files (x86)\VoiceDB) The import settings that work with ALL libraries are as follows:

Encoding: Signed 32 Bit PCM
Channels: 1 (mono)
Sample rate: 22050Hz​

Once you’ve imported it, you should get a chunk of audio that’s, well, maybe a few hours or so long. Don’t worry though, there’s not actually that much audio. Like 50% of what’s there is some other kind of data. Actually, probably more than 50% of it. Anyways, now comes the part where you start to actually rip the samples.

Zoom in on a portion of audio (preferably the start) until you see something that looks like normal waveforms. These, as I’d imagine you should already know, are your samples. To save them, what I do, is I select not only the sample, but a bit of the area around it and save that, then trim off anything I don’t need later. Just repeat that until you’ve got all the samples.

i guess i’m done writing the tutorial part so uh

Q&A thing to answer any questions you might have

  • Q: Is sample injecting possible too?
  • A: Sorta. I was able to inject one sample into a library and get the V4 engine to render it correctly, but I kinda forgot how I did it, and it’s a major pain in the ass to do.
  • Q: Why can’t this be done with the original VOCALOID engine?
  • A: Because V1 libraries were based off of analysis of the human voice and not actual samples like V2 and later versions.
  • Q: Are samples in any particular order?
  • A: Yup, they’re usually (sorta) in the order that phonemes are arranged in the *.VVD file that comes with the library. The best way I can explain it is: in Japanese libraries, the order samples are in in the *.DDI is a, i, M, e, o, etc. This means that in the *.DDB of a tri-pitch library, the samples should be ordered like this: a (pitch 1), a (pitch 2), a (pitch 3), a i (pitch 1), a i (pitch 2), a i (pitch 3), etc. I hope that makes at least SOME sense.
This tutorial was originally written by me on GBATemp